Battle Tower is a fan game; the art and music below belong to their owners. The game is a hobby project; nothing on this page is sold. 196 source files ship with the web page, listed by the catalogue rows that record them (assets/sprites/CHARACTER_CATALOG.md, assets/backgrounds/LEVEL_CATALOG.md, assets/tiles/TILE_CATALOG.md, data/sidescroll/items.json). Music and sounds have no catalogue and are listed by file name.
Back to the game · RIGHTS_REPORT.md is the machine-readable record: every shipped file, its source and its catalogue row.
Fighters21 sources
- Adam — Shining Force: Resurrection of Dark Dragon (GBA).
- Aghart — Riviera: The Promised Land (GBA).
- Agumon — Digimon Battle Spirit (GBA).
- airman_battle_sheet.png — Viewed.
- Akuma — Street Fighter Alpha 3 (GBA).
- Amy Rose — Sonic Battle (GBA).
- Ancient Garurumon — Digimon Battle Spirit.
- Anon — Ueki no Housoku (GBA).
- Assassin — Yggdra Union (GBA).
- Bardock — DBZ (Dragon Ball Z: Extreme Butoden 3DS rip by Grim).
- Bomberman — Bomberman (NDS).
- Broly — DBZ.
- Chameleo Arm — Kirby Super Star Ultra (DS).
- Chibi (world sprite) — AI-generated 4x4 overworld walk sheet for roster chibi.
- Dabura — DBZ SSW2 (DS).
- Hades — Riviera: The Promised Land (GBA).
- Imperialdramon — Filename matches roster id imperialdramon (data/moves + animation sets).
- Ken — Street Fighter II Turbo Revival (GBA).
- Majin Vegeta (DB Legends) — DB Legends rip by Domix.
- Sagat — SF Alpha 3 (Arcade).
- Vegeta (Super Saiyan) — DBZ Buu's Fury (GBA) SSJ Vegeta RPG sheet with labeled specials (Final Flash, Big Bang, Fusion Dance).
Arenas6 sources
- Babas Arena.gif — Flat pillared open plaza floor with a domed building; stand-and-fight arena.
- Desert.gif — Flat desert battle floor, dune horizon + moon; open stand-on ground.
- Destroyed City .gif — Horizontal ruined-cityscape band: fiery orange sky, burning-city silhouette on horizon (far layer), flat rubble ground (play plane); tileable parallax strip.
- Field.gif — Flat grass battle floor, hills + clouds horizon; open stand-on ground.
- Kings House.gif — RE-OPENED & RECLASSIFIED (was non-level, stale family-inference): NOT an interior — a flat outdoor DBZ scene, domed white/blue lookout tower on a flat green/tiled ground plane, sky + city horizon + dome houses; stand-and-fight arena (Korins Tower family).
- Sunny pixel-art city plaza scene.png — AI-gen Battle Tower on a flat plaza, 4:3; single flat ground plane.
World tiles77 sources
- adam_world_sheet.png — Pixel-identical copy of repo assets/sprites/world/adam_world_sheet.png (already onboarded for roster adam).
- agumon_world_sheet.png — Pixel-identical copy of the repo world sheet for roster agumon.
- bt_entrance_hall_base.png (no catalogue row)
- bt_entrance_hall_depth.png (no catalogue row)
- bt_entrance_lounge_base.png (no catalogue row)
- bt_entrance_lounge_depth.png (no catalogue row)
- bt_entrance_shop_base.png (no catalogue row)
- bt_entrance_shop_depth.png (no catalogue row)
- bt_level_1_base.png (no catalogue row)
- bt_level_1_depth.png (no catalogue row)
- floor1_wisdon_corridor_base.png (no catalogue row)
- floor1_wisdon_corridor_depth.png (no catalogue row)
- floor1_wisdon_hall_base.png (no catalogue row)
- floor1_wisdon_hall_depth.png (no catalogue row)
- floor1_wisdon_sanctum_base.png (no catalogue row)
- floor1_wisdon_sanctum_depth.png (no catalogue row)
- floor1_wisdon_vault_base.png (no catalogue row)
- floor1_wisdon_vault_depth.png (no catalogue row)
- floor1_wisdon_west_shrine_base.png (no catalogue row)
- floor1_wisdon_west_shrine_depth.png (no catalogue row)
- floor2_foundry_hall_anim.png — foundry_lava (interior-only; animated, animations.lava) | CONVERTED 2026-09-26 (cut by the D-075 build's cutter, catalogued here; original untouched; SOURCE_OF_TRUTH D-075).
- floor2_foundry_hall_base.png (no catalogue row)
- floor2_foundry_hall_depth.png (no catalogue row)
- floor2_foundry_office_base.png (no catalogue row)
- floor2_foundry_office_depth.png (no catalogue row)
- floor3_airs_rock_canyon_base.png (no catalogue row)
- floor3_airs_rock_canyon_depth.png (no catalogue row)
- floor3_airs_rock_sanctum_base.png (no catalogue row)
- floor3_airs_rock_sanctum_depth.png (no catalogue row)
- floor4_astonishia_bluedeep_cellar_base.png (no catalogue row)
- floor4_astonishia_bluedeep_cellar_depth.png (no catalogue row)
- floor4_astonishia_bluedeep_rooms_base.png (no catalogue row)
- floor4_astonishia_bluedeep_rooms_depth.png (no catalogue row)
- floor4_astonishia_bluedeep_storeroom_base.png (no catalogue row)
- floor4_astonishia_bluedeep_storeroom_depth.png (no catalogue row)
- floor4_astonishia_bluedeep_tavern_base.png (no catalogue row)
- floor4_astonishia_bluedeep_tavern_depth.png (no catalogue row)
- floor4_astonishia_keric_dormitory_base.png (no catalogue row)
- floor4_astonishia_keric_dormitory_depth.png (no catalogue row)
- floor4_astonishia_keric_granary_base.png (no catalogue row)
- floor4_astonishia_keric_granary_depth.png (no catalogue row)
- floor4_astonishia_keric_hearth_hall_base.png (no catalogue row)
- floor4_astonishia_keric_hearth_hall_depth.png (no catalogue row)
- floor4_astonishia_keric_kitchen_base.png (no catalogue row)
- floor4_astonishia_keric_kitchen_depth.png (no catalogue row)
- floor4_astonishia_mage_academy_hall_base.png (no catalogue row)
- floor4_astonishia_mage_academy_hall_depth.png (no catalogue row)
- floor4_astonishia_mage_academy_quarters_base.png (no catalogue row)
- floor4_astonishia_mage_academy_quarters_depth.png (no catalogue row)
- floor4_astonishia_steeler_armory_base.png (no catalogue row)
- floor4_astonishia_steeler_armory_depth.png (no catalogue row)
- floor4_astonishia_steeler_forge_base.png (no catalogue row)
- floor4_astonishia_steeler_forge_depth.png (no catalogue row)
- floor4_astonishia_steeler_infirmary_base.png (no catalogue row)
- floor4_astonishia_steeler_infirmary_depth.png (no catalogue row)
- floor4_astonishia_steeler_manor_base.png (no catalogue row)
- floor4_astonishia_steeler_manor_depth.png (no catalogue row)
- floor4_astonishia_steeler_shrine_base.png (no catalogue row)
- floor4_astonishia_steeler_shrine_depth.png (no catalogue row)
- floor4_astonishia_steeler_tavern_base.png (no catalogue row)
- floor4_astonishia_steeler_tavern_depth.png (no catalogue row)
- floor5_kanto_bedroom_base.png (no catalogue row)
- floor5_kanto_bedroom_depth.png (no catalogue row)
- floor5_kanto_forest_base.png (no catalogue row)
- floor5_kanto_forest_depth.png (no catalogue row)
- floor5_kanto_house_base.png (no catalogue row)
- floor5_kanto_house_depth.png (no catalogue row)
- floor5_kanto_lab_base.png (no catalogue row)
- floor5_kanto_lab_depth.png (no catalogue row)
- floor5_kanto_rival_base.png (no catalogue row)
- floor5_kanto_rival_depth.png (no catalogue row)
- floor5_kanto_route_base.png (no catalogue row)
- floor5_kanto_route_depth.png (no catalogue row)
- goku_world_sheet.png (no catalogue row)
- ken_world_sheet.png — Pixel-identical copy of the repo world sheet for roster ken.
- sagat_world_sheet.png — Viewed.
- vegeta_dbz_world_sheet.png — Pixel-identical copy of repo legacy sheet assets/sprites/world/vegeta_dbz_world_sheet.png (GBA-sprite world sheet, roster vegeta).
Side-scroll backdrops4 sources
- final_fight_stage_1_1.png — Final Fight (Arcade CPS1) "slum 1_1", ripped by shunninghuang.
- final_fight_stage_1_2.png — Final Fight "slum 2", ripped by shunninghuang.
- final_fight_stage_1_3.png — Final Fight "slum 3_1", ripped by shunninghuang.
- final_fight_stage_1_backdrop.png — Final Fight (Arcade CPS1) "slum 1_1", ripped by shunninghuang.
Items5 sources
- final_fight_objects.png — Final Fight (Arcade CPS1) objects, ripped by jin315
- golden_axe_roda_magic_bottle.png — Magic Bottles, Golden Axe: The Revenge of Death Adder (Arcade), ripped by O Ilusionista (brazilmugenteam.com)
- king_of_dragons_snes_items.gif — The King of Dragons (SNES), ripped by Bonzai & Grim — 'Please give credit if used.'
- knights_of_the_round_items.png — Knights of the Round (Arcade) items, ripped by romab
- punisher_arcade_objects.gif — The Punisher (Arcade CPS1) objects, ripped by Bonzai — 'PLEASE GIVE CREDIT IF USED'
Music16 sources
- Boss - Doom Dragon.mp3
- guardia_castle_pride__glory.mp3
- hot_crater_zone_act_1.mp3
- hunter_of_the_violent_sands.mp3
- intercepting_the_great_gong.mp3
- mega_man_2_medley.mp3
- pokmon_tower.mp3
- sand_triangle.mp3
- STG_G.mp3
- supreme_ruler.mp3
- testament_of_a_hero.mp3
- tower_intro.mp3
- tremble_of_the_sea_and_land_lagiacrus.mp3
- triumphant_song.mp3
- Virus Busting.mp3
- world_revolution.mp3
Sounds67 sources
- 0141_0000.wav
- 0141_0001.wav
- 01B8_0001.wav
- 01B9_0001.wav
- 01B9_0002.wav
- aku_vo01.wav
- aku_vo09.wav
- aku_vo11.wav
- Armor.wav
- Arrow.wav
- Aura.wav
- Aura_1.wav
- Axe.wav
- Axe_1.wav
- Ballista.wav
- Blizzard.wav
- Cling.wav
- Critical Hit.wav
- Dark Dragon.wav
- Dragon Fire.wav
- Dragon Flap_1.wav
- Dragon Trans..wav
- Dragon Transform.wav
- Earth Orb.wav
- Elfire.wav
- Elfire_1.wav
- Elfire_2.wav
- Excalibur.wav
- Excalibur_1.wav
- Excalibur_2.wav
- fight (1).wav
- Fire.wav
- Fire_1.wav
- Fire_2.wav
- gamma-INITIATINGBATTLEMODE.WAV
- Glow.wav
- GodArm.wav
- Hit.wav
- Hit_1.wav
- Hit_2.wav
- Intro Noise.wav
- knuckles-HEREICOME.WAV
- knuckles-UGH.WAV
- Lance.wav
- Lance_1.wav
- Levin Sword.wav
- Medius Roar.wav
- Meteor.wav
- Meteor_1.wav
- Recruit Die Land.wav
- Recruit Die Tick.wav
- Resire.wav
- shadow-ILLSHOWYOUMYULTIMATEPOWER.WAV
- shadow-UGH.WAV
- Shaver.wav
- sound_effects/voices/Eagle/fight (2).wav
- sound_effects/voices/Hayato/fight (2).wav
- Starlight.wav
- Swarm.wav
- Sword.wav
- Sword_1.wav
- tails-OH.WAV
- tails-OKTIMETOFIGHT.WAV
- Thoron.wav
- Thoron_1.wav
- Thunder.wav
- Volgonon.wav